PSRC: Megasheet 2 behind the scenes

The way I work on the sprite packs is in waves. I first draw everything on a single massive megasheet, then extract objects into their individual packages.

Just wanted to share how it looks behind the scenes:

First phase of PSRC sprite development.

First phase of PSRC sprite development.

Everything is very rough and only the silhouette/outlines and approximate scale matter at this point, no finer details or shading yet.

Once the megasheet grows to a certain size limit, I switch to refining each individual object pixel by pixel with proper lines, shading, proportions and values.

This is only the first stage and I’m almost at the half-way point. The other half will be guns. Lots of guns.

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